Glaive beam ftl. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. Glaive beam ftl

 
 Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyedGlaive beam ftl  (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination

Aiming beams takes like 4 times as many tries to get an optimal swipe. One-shot beam setups. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. You have to endure and explore 7 sectors. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…fdagpigj • 7 yr. carnage is a bit overrated imo, but still powerful. The reason I use a beam weapon is because IT NEVER MISSES. You then get a flak gun. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. The Flak 4, which fires 8 projectiles. Crew gain engine experience every time something is dodged in combat, the word MISS appears. Stealth B starts without shields but with level 2 cloaking+glaive beam,a very strong weapon that can destroy initial ships in one hit,while Stealth C has no shields or cloaking. I once had that combo with a pre-igniter. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. 6 Fire Beam 3. Drones are mildly useful on offense. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. Quick, choose a weapon! Burst Laser II. Keep defending from the superweapon and firing at the shields. FTL Game Ships Complete Guide by TenLetters. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…Suppose you've been on a playthrough with the stealth ship with the glaive beam. Aim the powered ones, unpause for a bit to let them shoot, pause. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Pause. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Full Lvl 4 shields, of course. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. Cloaking is a defensive system. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. Anyway just checking on how beam weapons work. ago. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. 7s, 11. There are also distress signals that may come from different systems. Now like any other joke it's just something to click past after the first time. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. The Weapon Pre-Igniter plus a crazy-powerful weapon like the Glaive Beam. 40. . Wake up babe, new FTL cruiser just dropped. 2 Damage to rooms with Systems. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. #7. IMO the best way to use the glaive beam is to sell it as soon as possible. 12 votes, 11 comments. Charge Ion: The best Ion-weapon in the game. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The rest is just executing a simple plan. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. < > 133. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. BL2 is the best individual weapon as far as power needed vs. Invest in drones later in the game. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. Lasers are general-purpose energy weapons. Flak I. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. The only other weapons that do that are missiles / bombs, and the Glaive beam. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. - Glaive Beam - too much of a power-hogger. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. But that was a preigniter with glaive,hacking, and other OP lucky RNG run and was near maxing ON HARD because I was killing crew with boarding and beam strikes. Drones are most useful on defense. All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. FTL: Faster Than Light. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. I play with a stylus and that helps some but. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. and technically the Glaive Beam. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Since then it's only killed my people : [ I should have never learned. Premium Powerups Explore Gaming. Might be compatible for multiplayer. 73K subscribers in the ftlgame community. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. The fact that we're getting posts like this is amazing. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. i killed the final boss in just two volleys, three with zoltan shields. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Every shield bubble reduces beam damage by 1 point. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. I plan to use a level 2 hack on the enemy shields and then just hit with everything. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. The Glaive is just faster and that means everything. It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2: - Glaive Beam - too much of a power-hogger. Why does he have the glaive beam in storage? That thing can and will absolutely wreck any ship that is unfortunate enough to be on the receiving end of it if you can take down the shields. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. The Burst laser 4, shooting a barrage of 8 laser projectiles. There will be a lot of free repair stations in the system, and they are reusable (i. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. g. . (An) Attack drone(s) will help take down the shields. Halberd > Mini > Hull in my personal opinion. 0 coins. 3. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. 73K subscribers in the ftlgame community. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. It's tricky to explain exactly why. . This is a list of useful guides regarding FTL. . FTL Analysis: Beam Weapons. Tous droits réservés. Lasers are general-purpose energy weapons. (shield ignore) - Halberd Beam (3 Energie) -> you can hit 3-4 systems at once. If you use Glaive on level 2 shields, it does 1 damage. ago. 7 Anti-Bio Beam 3. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. When using the stealth cruiser, cloaking to avoid the enemy’s first volley is important, and then destroying their weapon system. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Pike Beam Whatever it can do, other beams do better. This is the Rock Cruiser ship unlocking event. 8m long, doors open to 109cm wide, and the glaive beam is 5. Layout C – Simo-H. Only BL I really is to BL II. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. 181 votes, 19 comments. The Glaive Beam takes so long to charge that even if you hold off on Cloaking until the enemy fires with Cloak 3, it may not be ready to fire before your Cloak runs out. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. The transverse emittance of ultra-relativistic high-brightness electron beams, normally generated in photo-injectors, may be degraded by emission of coherent. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. ftl bones file. 751 votes, 125 comments. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. In phase three be defensive, have a big. Stackable. As beams deal damage. Glaive Beam still hits for 3. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This is another new ship layout from FTL, the default "A" version of the Zoltan Cruiser. . Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Reply-Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. Beam drones can drag into an adjacent room. Damage is done to every room and system, and anyone in the rooms (ally or enemy). Unless your main weapons really stink, there is almost no reason to. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. Guide to the DA-SR 12 (Stealth Type-B) By Mittsies. I do tend to shy away from mustache twirling villainy. Use hacking 3 to drop shields and mind control to distract pilot. eventually,) but wow, that. 73K subscribers in the ftlgame community. Like any projectile weapon, lasers can miss. eventually,) but wow, that. These weapons are ranked based on Damage, Swiftness, and Versatility. FTL: Faster Than Light. You saaid you got this shield in sector 8. comments sorted by Best Top New Controversial Q&A Add a Comment351 votes, 51 comments. You hope you get lucky enough to one shot kill them with the Glaive Beam, while praying they don't hit your weapons. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. FTL: Faster Than Light. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. When scrap was plentiful. Press your finger on a room and hold. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Even the Defense Drone I goes a long way to keep missiles off your tail. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. Charge Ion. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. In phase three be defensive, have a big. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Glaive does yet more, at a price. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. you normally need to wait for). IMO the best way to use the glaive beam is to sell it as soon as possible. Ah, now I see the cause for confusion. Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. . Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. All other beam weapons are ineffective against any shields. However, skilled players know that this is not entirely the case. At 200 hours played, a set of tips for you to thrive in FTL! I just hit 200 hours played (combined over three computers) in FTL. There are mathematical solutions to problems like this. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Holoshideim's. I also got level 3 cloaking, level 4 shields, and 2 defense drones. 160 scrap and four power for a crappy version of a glaive beam is just not worth it. 8-Fiddled with shield code, hopefully solves the bad. 64 votes, 53 comments. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…73K subscribers in the ftlgame community. To see the stats of the unique crew Sylvan, click here. Teleport boarders to a size 2 room, so only 2 enemies will be able to engage them. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. #8. You should usually use them in conjuncture with some laser, missile or bomb weapons. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. 1. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. Showing 1 - 10 of 10 comments. You need to think of FTL as either "avoid damage as much as possible" or "disable the enemy quick so I avoid damage. FTL: Faster Than Light. And the Glaive integrates far better with the rest of the game. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. It's worth doing this a bunch of times if you want a good shot. A very diverse crew, burst laser Mk. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. Jump, and immediately pause. eventually,) but wow, that. Last edited by King of Mars ; Oct 13, 2013 @ 3:48pm Showing 1 - 15 of 22 comments My best combo i had till now: - Breach Bomb II (3 Energie) -> always focus on the O2 system. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. "One of the most powerful weapons of war ever created. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. Vulcan Cannons, Glaive beams and some larger missile systems. Beam drones can drag into an adjacent room. Disable enemy med-bay, and keep it down. Glaive beam is one of the best weapons in the game. The layout is wrong. . Edit : BL2 is the favorite, more precise, pair well with other weapons, can't be shot down by defense drone. See moreEculc • 8 yr. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. The first time is shorter than the pike beam's stock 16s due to weapons officer. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. onslaught deletes hull and spawns tons of breaches. If you manage to get an OP ship (e. I don't know. The halberd, hull, and glaive beams are good finds. . Glaive Beam All starting weapons and drones sold, but still kept the medbot augment. FTL: Faster Than Light. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. For some reason, though, I have serious problems making the ship work. The Glaive Beam is not that good of a weapon. With unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. Glaive beam is one of the best weapons in the game. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Pilot keeps getting mind controlled? Hack their mind control and turn the tables. 2. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. 37M subscribers in the gaming community. There is also a teleporter stationed on the ship at this point. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. parcollet with TinkercadSuppose you've been on a playthrough with the stealth ship with the glaive beam. The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Later on found the hull beam, and with full cloak and hack nothing stood in the way. (Glaive Beams are kinda cursed, lol. FTL: Faster Than Light Wiki is a FANDOM Games Community. You need that badly to avoid asteroid belts. Reply. Artillery and Glaive above Mini beam is a joke lmao. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. Can't use anything else. eventually,) but wow, that. kurathedog • 9 yr. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Useless in this application #3. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. However, skilled players know that this is not entirely the case. A weapon that in one playthrough is a great find in combination with what. 3. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Without any strong defenses, the glaive itself was probably the run killer here. 5 seconds to charge. Only the person manning the engineering station gets experience. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. . 3. Beating the game for the first time. Thanks for the attention pardnernot sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. Or be incinerated by my glaive beams. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Nice if you have a pre-igniter, but everything's nice then. It's nice that it can punch through 4 shields in a single "lucky" volley. Missiles, bombs, and the Artillery Beam bypass all shields. A subreddit for (almost) anything related to games - video games, board games, card…not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. Stock beams are manufactured in commonly used dimensions and cut to length when the beams are ordered from a. By the time it fini Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. The Glaive Beam definitely falls into the "awesome but impractical" category. =====PREVIEW 2=====-Buffed Union shields from 1. Even a level 1 missile will buttress your Glaive Beam significantly. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. Can be safely uninstalled. 3. . Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". 18 votes, 13 comments. Jan. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. ago. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. If, during that small range, the beam enters a new room, it will deal damage. Beam 1 drones cannot drag across the “long side” of a room (their beam is shorter than 1 tile), but Beam 2 drones can. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. You should usually use them in conjuncture with some laser, missile or bomb weapons. Keep your eye out for blue options which. Anti-Ship drones can also help. If you have a rock boarding crew, it's a solid option. FTL: Faster Than Light >. Love this game. Got 2 small bombs and basic laser, and a random pickup glaive beam. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. But you have to admit that gun is the shit. eventually,) but wow, that. Of course, like anything in FTL it is depending upon the situation. All of the shield layers are removed at almost the same time, so the. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. 24 votes, 22 comments. I was excited to try my new Glaive beam, it was exceedingly powerful whenever I got one. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. I have a point to add. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Petralicious. Doesn't take as much power or as long to charge as the Glaive. 1 Order and Chaos. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. I've encountered them more in Easy mode back in newbie days. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. In theory, this is a great weapon for certain encounters, but since you don't. I'm wondering how to make these work. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. I think I also had to change the update version of FTL but that. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Unlocking Layout C For The Stealth CruiserFTL: Faster Than Light - How to Reach the Flagship and Win. This one runthrough I got a Glaive Beam, and two Flak 1's. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. Depower a weapon (or however many needed), and power the unpowered one (s). I usually go Pike == Minibeam >> Halberd > Hull > Glaive. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Augmentations (also known as augments) are items that provide benefits to your ship. Unfixable thing with beam. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. 1. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. Had a lot of fun recently with hacking + hull beam +. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Given the slot-limited design of the. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. .